
#include "SpaceShooter.h"

void SpaceShooter::OnExit(){
	running = false;
}

void SpaceShooter::OnKeyDown(SDLKey sym, SDLMod mod, Uint16 unicode){

	/*switch(sym)
	{
		case SDLK_o:
		break;
	}*/
}

void SpaceShooter::OnKeyUp(SDLKey sym, SDLMod mod, Uint16 unicode){

	
}
